View Single Post
  #10  
Old 05-11-2022, 01:18 PM
Byrjun Byrjun is offline
Planar Protector

Byrjun's Avatar

Join Date: Jan 2013
Posts: 1,131
Default

Quote:
Originally Posted by redrichard [You must be logged in to view images. Log in or Register.]
I wanted to know if it is a lot harder to be evil
Yes and no. You have to be a bit more careful since it's more likely that a random NPC will want to kill you, but there are also evil NPCs that might like you but "good" characters will have to be careful of them. Unless you're an Iksar in which case just about anything outside of Cabilis will want you dead (except for the handful of factions which are chill with everyone).

You'll also want to learn some tricks to make life easier as an evil character, such as how to use line of sight to bank at places that don't like you.

There's also a big advantage to being evil which is having more options for things to kill. The biggest example of this is various guard and bard NPCs around the world which respawn every 6 minutes or so and those can be a really nice solo camp for a necro.

Quote:
if I am better off making a tank or healer so that I can get into some groups.
That's up to you. Necros are a good starting class since they have a lot of utility that aids survival, they're good at soloing, and they're good at farming money later to fund different characters. It's not impossible to group as a necro as they bring DPS and some other utility, but they're also generally not a necessary class that people are desperate to invite.

For healers it really depends on the particular class. Clerics are the game's main healer and they'll be the easiest to find groups with throughout all levels (although Shamans probably become more in-demand at very high levels), but they're also the worst at soloing. The gameplay is also generally pretty straight-forward.

Druids are decent at soloing, but around level 30 or so they struggle to keep a group healed so they'll also run into problems getting groups. The major reward and reason to play a Druid is for the teleportation spells, which makes travel way easier and they can be a really nice way to make passive income.

Shamans are a bit in between; they have the same healing problem as Druids but they also bring some additional utility so it's a bit easier for them to find groups. They're also decent soloers. Shaman is also a "late bloomer" class which feels a bit mediocre from 1-50 but then become quite powerful at 51+. At that point it becomes a lot easier to find groups or solo and you can do both quite well. At the same time Druids mostly have to rely on soloing.

Tanks are more challenging. Especially Warriors since they're very gear-dependent and you won't have much of that as a new player, although it can be very rewarding to work your way up from nothing if you don't mind a bit of a struggle.

Paladins and Shadow Knights can use spells to generate aggro (and add some other utility), so they're not quite as gear dependent but their effectiveness is still going to revolve around the quality of their gear. Tanks are also a really important role to a group, so it's up to you whether you want that kind of responsibility as a new player.

Quote:
I really enjoy the necro, but so far it seems like I can only cast 3 spells before I am OOM. Which is making leveling very difficult, because there is A LOT of downtime between kills.
This sorta gets better, especially for Necromancers since they get a line of spells that allows them to slowly drain their HP for faster mana regen. But EverQuest is generally a game designed to have downtime. To put things into context I'm currently playing a level 37 Necromancer, I'm camping 2 guards that respawn every 6 minutes, I can kill both in about a minute, so I have about 5 minutes of down time to regen mana each cycle.


Quote:
Is it harder when you are broke to play this character?
Not compared to other classes, no. Necromancer is perhaps the class least reliant on money and gear. All you really need is some bone chips for your pet. There are some items that are nice to have like Jboots, but other classes want these items plus a whole lot more. In general casters are the "cheapest" classes to play, since they don't need gear like melee characters do. Necromancers are also really good at making money to fund other characters.

Quote:
Plus being evil is really annoying, my bags fill so fast because I am trying to save money to buy spells, which btw is a tough task. Then once my bags are filled no one will buy from me, at least in EC. So I am forced to go all the way back to my home spot to sell.
Spells can be expensive, but the weapons and armor that melee classes need are generally going to be quite a bit more expensive. Make sure that you're only buying spells that are the most necessary for you each level (figuring this out takes a bit of experience though).

Also part of being an evil character is just learning some tricks of the game. For example, the vendors inside the EC tunnel should sell to everyone. The Shady Swashbuckler is flagged as a greedy merchant so he'll give you less for your loot, but there should be some other merchants around the sides that will give you full price.

Quote:
This might be just a low level issue, but I wanted to get some insight into character creation. Is it going to be really hard to level and make PP as a necro?
It's always hard to level and make money in EverQuest. But Necromancers are probably the best at those things, especially for a new character.
__________________
Blue: Byrjun Thorsson
Green: Wizurg
Reply With Quote