Thread: Spells: Flash of Light
View Single Post
  #1  
Old 10-22-2009, 04:50 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
Default Flash of Light

Thanks for the recent changes to Flash of Light. The blindness effect now works almost exactly as I remember.

What doesn't seem the same--and the reason I'm posting this thread (a continuation of the thread from the old forums)--is the aggro generated by this spell. Specifically, it feels too low. This is a spell which was second only to a Shadow Knight's Disease Cloud for massive threat generation, and not that far behind. Flash was so strong for threat that it remained useful into the PoP era.

On P1999, however, Flash of Light appears to generate less threat than a single cast of 'expulse undead' (my wife will pull aggro if we each cast one spell, me Flash, and her Expulse). Overall it seems to generate much less threat than I remember; in some cases I've spammed the spell half a dozen times in a row or more and still lost aggro to a groupmate. That experience in no way correlates to anything that I recall from my previous Paladins; only an SK spamming Disease Cloud could out-threat Flash. Flash should generate such substantial threat that a few casts (at most) ought to be sufficient to ensure aggro for the duration of a typical-length encounter even against nuke-happy wizards. In some cases, just a single cast was sufficient to pull off a Warrior who had been building aggro for significant time.

I'm afraid I can't provide hard numbers. Use of this spell was always something of a mysterious art, rather than science. I speak from my experience on many Paladin characters as a dedicated player of the class. I do not expect things to be 100% identical to Live on this server; if it could be made 'close enough' that'd be satisfactory to me.

Danth
Reply With Quote