09-17-2020, 06:06 PM
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Server GM
Join Date: May 2019
Location: Right behind you invisible
Posts: 6,473
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Quote:
Originally Posted by conoutoftrol
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I spent countless hour and hard work creating a rule set for kelorek'dar. However, none of my "UN representatives" will even bring my suggestions to the floor. This whole system is rigged.
WE THE PEOPLE NEED REAL REPRESENTATION
Kelorek'Dar
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Barbarian, Erudite, and Human Racers only.
(No human bards/rangers -- no tracking)
no vision buffs allowed
no movement speed buffs allowed
no levitate
natural spawn only
during night (7pm - 4am): instant race
during daytime: race starts at the beginning of night(7pm) after spawn
5 max racers per guild
first racer to _die_ to kelorek'dar(fte doesn't matter) locks their guild into cobalt scar. All other entities must vacate the zone until Kelorek'dar dies or their lockout ends. Then they have up to 1 hour and 37 minutes to gather a force and kill kelorek'dar uncontested (must fight underwater no pulling onto land).
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