Thread: Game Mechanics: Weapon delay resets
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Old 10-15-2019, 04:59 PM
Danth Danth is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So hybrids couldn't cast in between swings in classic and kunark? That's brutal
I just turned off attack, cast spell, then turned attack back on. That bypassed the entire mechanic. Anyone could do that.

Also, implementation was a little wonky and casting really fast spells between swings wouldn't necessarily delay the melee if the spell finished before the next melee swing took place. Probably a case of lazy implementation moreso than intent (I suspect it only checked for in-progress cast at the start of a melee round) but that was the case with a lot of things in the game.

Danth
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