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Old 08-14-2020, 11:47 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
Posts: 1,385
Default 9 Alignment Teams server, Classic Everquest with better mechanics

Over the years people have constantly talked about how much they'd like to play on a Teams classic-inspired server, but we've yet to get one. Good vs Neutral vs Evil is commonly listed as a suggestion, but going even further with the 9 D&D alignments as teams might be even more interesting. The idea is to make each team feel very different from each other, but relatively fair in power level, via different classes being available to each team and updated class mechanics (approximately like this, addendum of Shaman and Necro getting rez, and also splitting Enchanter into 2 classes). There would also be a small grouping barrier between different races within each faction - you can not join a group if another race outnumbers you by more than 2 people (ex: a single halfling can not join a group with 4 humans in it, another halfling would need to join too).

Team #1 - "Lawful Good" Alignment
Races: High Elves, Frogloks who worship Marr, Humans who worship Rodcet/Marr
Classes: Warrior, Paladin, Bard, Druid, Shaman, Cleric, Enchanter, Psionicist
Main limitations: Less damage, no feign death, less corpse recovery options
Biggest benefit: Highest defensive capability

Team #2 - "Neutral Good" Alignment
Races: Wood Elves, Erudites/Humans/Half-Elves who worship Quellious
Classes: Paladin, Monk, Ranger, Rogue, Bard, Druid, Summoner, Enchanter
Main limitations: No rezzes
Biggest benefit: Overall most versatility of any faction

Team #3 - "Chaotic Good" Alignment
Races: Kerrans, Barbarians and Humans who worship The Tribunal
Classes: Warrior, Ranger, Rogue, Bard, Druid, Shaman, Wizard, Summoner
Main limitations: Low amount of magical defense options
Biggest benefit: Highest amount of mobility

Team #4 - "Lawful Neutral" Alignment
Races: Dwarves, Gnomes who worship Brell
Classes: Warrior, Monk, Paladin, Cleric, Earthbender (specialized elementalist), Wizard, Summoner, Enchanter
Main limitations: No movement speed boosts, no tracking or feign death, less corpse recovery options
Biggest benefit: Overall best combination of in-combat combined offense+defense

Team #5- "True Neutral" Alignment
Races: Halflings/Gnomes/Erudites/Humans/Half-Elves who worship Karana or Prexus or are Agnostic
Classes: Monk, Ranger, Rogue, Bard, Druid, Airbender and Waterbender (specialized elementalists), Wizard, Summoner, Enchanter, Psionicist
Main limitations: No plate wearing tanks, no rezzes
Biggest benefit: Most amount of classes available

Team #6 "Chaotic Neutral" Alignment
Races: Ogres, Barbarians of Rallos Zek, Halflings of Bristlebane, Humans of Solusek/Rallos/Bristlebane (Freeport only)
Classes: Warrior, Shadowknight, Rogue, Shaman, Firebender (specialized elementalist), Wizard, Summoner, Enchanter, Psionicist
Main limitations: Lowest amount of quick healing
Biggest benefit: Most damage capability

Team #7 "Lawful Evil" Alignment
Races: Iksar
Classes: Warrior, Shadowknight, Monk, Ranger, Shaman, Cleric, Necro
Main limitations: No teleports, less crowd control options
Biggest benefit: Only faction to be completely centralized and without grouping barrier

Team #8 "Neutral Evil" Alignment
Races: Erudites of Paineel, Gnomes and Humans who worship Bertox - all Evil Humans would be on that faction
Classes: Shadowknight, Rogue, Bard, Necro, Wizard, Summoner, Enchanter, Psionicist
Main limitations: No priests at all (Necromancers would be able to dangerously raid heal with "Infuse Health")
Biggest benefit: Only faction to have every type of Mage

Team #9 "Chaotic Evil" Alignment
Races: Dark Elves, Trolls, Frogloks who worship Innoruuk (starting location: Swamp of No Hope)
Classes: Warrior, Shadowknight, Rogue, Shaman, Cleric, Necro, Wizard, Psionicist
Main limitations: Less sustained damage for certain content, no tracking
Biggest benefit: Most amount of high powered tools

Note that different races in a faction would still have different classes available to them; the above listing just shows every available class of those races together. The idea as a whole could be used for either a PvE or PvP server, although probably with some modified mechanics between each type.
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