Quote:
Originally Posted by Crede
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Curious if the warders are classicly allowed to not be around, then why was the 25 mob AE limit unclassicly implemented?
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I think the 25 max limit was a mistake, but it comes from the right place. The 130+ mob trains that people were doing in Chardok were not close to possible due to pathing changes on Live vs EQEmu. Emulated servers have much better pathing than live server do.
A more realistic limitation should be in the 70-90 mob range. Around 50-60 mobs you begun to see a lot of rubber banding. Around 70+ you would lag zones out and mobs would fall off trains.
For Green I hope they up the PBAE target limit towards that higher range to emulate classic behavior a bit better.
Also they should just launch Luclin so that blue players have some good content finally. Velious Raids are all pretty awful and class balance is terrible pre-Luclin.