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Old 04-15-2019, 01:02 PM
pasi pasi is offline
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Join Date: Apr 2011
Posts: 1,077
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Yeah, AFAIK this change is intentional so you can't pull shit easily from across the zone with eyes being kos at this point in the timeline.

If you're wondering about the mechanics:

In zones Pre-Luclin, summoning an eye of zomm into the wall would warp it to varying locations. By zones Pre-Luclin, I mean zones in the game prior to Luclin. Not that this was patched out with Luclin. When they started designing Luclin zones, they would just design a zone and place all the structures into an empty box of a zone, so going outside the walls wouldn't automatically warp you somewhere (or succor). This is different from classic, kunark, and velious where the boundaries of the zone are more or less the walls the player sees.

Instead, if you go outside walls in a Luclin+ zone, you (or the eye of zomm here) would just fall through the world. Or if you were levitating, you could do this to intentionally travel underneath the world. Was very useful for pulling VT or skipping right along to Rathe Council without clearing trash.
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Last edited by pasi; 04-15-2019 at 01:04 PM..
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