Thread: Game Mechanics: DMG bonus
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Old 07-23-2012, 03:16 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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The damage bonus listed on two handed weapons when you inspect the item isn't displayed correctly.

This is what is used:

Quote:
(FAST) IF WeaponDelay <= 27
1.) DamangeBonus = One Handed DamageBonus + 1
* Damage Bonuses are always rounded down (ie, 7.65 = 7).

(MEDIUM) IF WeaponDelay >= 28 AND <= 39
1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4

(SLOW) IF WeaponDelay >= 40 AND <= 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1

(VERY SLOW) IF WeaponDelay > 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3
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