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Old 10-22-2022, 03:36 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Again, I apologise that you likely don't play with competent people.
Stop repeating useless phrases, it doesn't give you any real point. The FACT of the matter is that if Lull is needed to break a room, it should not be the Cleric doing it, when there is someone else there with the ability. It's a simple single point of failure scenario. The encounter is won or lost based upon Lull being successful or not, so the Cleric should not be the person doing it. You put another person in that position, and keep bringing them back with Cleric rez as needed, until enough Lulls are successful such that the encounter can be won.

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
High manapools serve little purpose except in the most protracted fights.
Those are the fights in the game that actually matter. Most players want to be able to raid or do other challenging group content in order to get the best loot. Telling a cleric to chase after CHA stat instead of getting mana is hindering their ability to be successful in the most important modes of the game.

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Those long protracted fights are generally the result of poor players not tracking spawn/spawn timers, mass pulling rooms etc. You never need those mana pools outside of raiding except in some super unique situations (like I said, duo chardok royals, duo monk epic fights, etc).
Inaccurate. Long protracted fights can be the result of needing to pull a large number of NPC's so that another group can't tag them before your group. A VERY COMMON scenario in this game.

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Again you really need to elevate your play to appreciate how to control what can be controlled, and mitigate RNG that cant be the best way either class or group composition allows. Emp in seb is an
There is nothing elevated about your play compared to mine, stop thinking that. You've said nothing new of value and "high skill" Cleric play in this game pales in comparison to what it is elsewhere; you would be lost in Guild Wars 1 PvP. Love how you just ended this paragraph mid sentence.

Racing to 50 on a new server, you could have an argument about prioritizing Charisma. But that's not what the game is right now. It can also be helpful to prioritize CHA if you're playing the character for a specific small group purpose. But again, that's not what most Clerics are trying to do in the game.
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