I highly doubt the problems they have have anything to do with actual coding errors. I think it more has to do with errors in the formulas they are (or are not) using. Things like: what chance does having 75 block give you to actually block an attack, etc.
On the logic side they are probably missing info like: what is the appropriate distribution of the DIs over certain attack/defense values. The math behind this stuff isn't too difficult, and if they've come as far as they have on their own I doubt they'd have much trouble implementing it.
The big thing I think they are missing is reliable data. Until they get reliable data, what's the point of fixing anything? Replace incorrect mechanics with more incorrect mechanics?
|