Thread: Druid or Cleric
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Old 01-03-2014, 10:29 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Solo artist..

Until about 14 both classes are bad at soloing. At 14 Druids get charm animal and Clerics get Expluse Undead.

14-19 Druids can charm Griffawn/Griffenne in North / South Karana
19-24 Druids can charm Gorge Hounds/Griffawn in East Karana
24-29 Druids can charm elephants/centaur in South Karana
24-34 Druids can root/rot 2nd/3rd/basement undead in Unrest
29-60 Druids can charm Kedge Keep
34-39 Druids can quad aviaks/split paw gnolls in South Karana
39-44 Druids can quad hill giants in Rathe Mountains (you need a great mana pool for this)
44-52 Druids can quad seafury cyclops in OoT (again great mana pool and buy a Luminescent Staff)
52-60 Druids can charm polar bears in Permafrost (dangerous camp to get to, but very worthwhile)

14-19 Clerics can root/nuke undead in Unrest (start outside, around 15-16 find a nice place inside to set up. Near the back porch there are 3-4 spawns you can single.)
19-24 Clerics can root/nuke undead in Unrest (low 20s you can move upstairs)
24-34 Clerics can root/nuke undead in Unrest (2nd/3rd floor and basement are your playgrounds)
34-52 Clerics can root/nuke frogloks in Lower Guk
52-60 Clerics can root/nuke basement in Karnors

Cleric soloing is very one-sided. You will always want to hunt undead, your strategy will usually be root -> nukes -> root -> nukes; healing as needed.

However you have the ability to find a group pretty easily at any level and once level 50+ you can make bank doing certain cash camps

Druid soloing varies more. I suggest doing charming 14-60. However at certain levels you can root/rot quite effectively and in a few level ranges you can quad decently well (more content is quadable with Velious release... Arctic Wyvern in CS for example).

At 40-60 Druids are less desirable in groups but can make cash porting and powerleveling.