Grind/farm groups and raids are certainly different. Not being able to lull targets in tougher zones drastically reduces puller options. That said, pulling with a crit fail on a lull works just fine...people just have to be ready for a little chaos. Outdoors harmony is a 100% success rate without a crit fail component. FD is the only way to effectively reset and split unmezzable/non-lullable targets.
There are a number of ways to break a normal 1-group camp with every set of classes. The default is with a monk but using skill and communication it’s not the only one.
Once a room is broken anyone can pull. Generally the tank will stay in-camp for repops and peeling from squishies. If a knight possibly to get a few med ticks.
Tl;Dr - A monk has a great pulling tool kit. They also don’t have to med so there isn’t a trade-off. If you want to pull just communicate that as a preference and play the class you want. Sk’s do have a great ad hoc toolkit as well. At 60 they have two FD’s and three if you have BE greaves.
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