Thread: Quillmane spawn
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  #38  
Old 07-22-2023, 06:04 PM
Croco Croco is offline
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Join Date: Jul 2011
Posts: 770
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
There are two types of changes, classic by the book and classic in spirit. Classic by the book changes require a mountain of evidence. Classic in spirit changes (like nerfing swarm limit or changing quillmane) are meant to curtail some emergent aspect of gameplay that never existed in classic, even though it theoretically could have. Making quillmane somewhat hard to get is a classic in spirit change, which I support because pumping out lev cloaks all day like it was before is lame as shit. You might as well just have every character start with one if it's gonna be that easy. No swag factor at all, it's just mehh cool I have a lev cloak now like every single other player on the server.
Not everyone had the same experiences playing in classic. So to make a bunch of changes to try and force a "spirit of classic" which when it comes down to it is really only 1 or 2 peoples idea of what classic was is incredibly stupid. You are never going to be able to give people a taste of what classic really was due to a ton of factors. Not the least of which are internet speeds and availability of information.

To put it simply you can't put the toothpaste back in the tube, and to spend more than a decade forcing players into your specific idea of what it was like to play back in the day is asinine. The other option, the better option, is to make a 1 to 1 sandbox of exactly what classic was and let emergent gameplay do it's thing. The devs of this project have chosen to do the former and in doing so have created a ton of extra work for themselves and made all the servers much worse for their choice.
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