Quote:
Originally Posted by Jimjam
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Please give examples of nerfs away from classicness. Most changes seem to be toward a more classic server.
If you are aware of non-classic elements please gather your evidence and submit them to bug reports.
As far as I am aware the greatest intentional non classic factors are for CSR quality of life. Perhaps there is a shred of hope that shared bank might be enabled to reduce item reimbursement petitions. Seems unlikely, though.
My own opinion is no to shared. I like to view my characters as separate individuals, rather than different faces of me as a player. As such I don't really see 'my wurmslayer' to move around characters as it suits me, rather it is 'my rangers wurmslayer'; if my level 40 warrior wants a wurm slayer he has to go find his own and not steal my rangers.
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-nerfing aoe to 25 targets
-5 years of kunark
-forcing raid rotations
Thats all i can think of atm but there is a lot more changes that have been made that technically aren't classic.