Quote:
Originally Posted by Maestrobob
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I've found and fixed an issue with the synthusr-samplefix.sf2 not processing reverb, chorus, and mod wheel data correctly on modern software synths. The MP3 soundtrack .zip has also been updated with this change.
The updated soundfont is here -> https://bit.ly/307B2VT
The updated MP3 .zip is here -> https://bit.ly/30TOD1X
Big thanks to shortok for capturing audio from real AWE32 hardware for comparison.
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Here's a quick soundfont update - Messing around a bit more this morning, I was able to fix the wind instruments (along with some other issues). There's a cutoff filter that was defined in the soundfont, but wasn't translating right in BASSMIDI. Assigning the value manually to the instrument global made it work.
Here are some comparisons between a real Awe32 (in Win98 + EQT client, recorded by shortok) and the new soundfont used in XMPlay:
Qeynos Bard's Guild on real Awe32 -
https://sndup.net/5n2f
Qeynos Bard's Guild on new soundfont -
https://sndup.net/4dkw
Qeynos Tavern on real Awe32 -
https://sndup.net/2p2y
Qeynos Tavern on new soundfont -
https://sndup.net/7hjf
It also changes some other instruments, like Halo Pad and Choir Aahs:
Qeynos Caster Guild on real Awe32 -
https://sndup.net/3vpz
Qeynos Caster Guild on new soundfont -
https://sndup.net/7ssk
For anyone interested, the original links above to the soundfont and MP3s to all music files have been updated.