View Single Post
  #20  
Old 10-20-2022, 10:16 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,385
Default

Your arguments are idiotic. Cleric lull is not NEEDED when there's already an Enchanter there to do it (who should have higher/max Charisma). Cleric lull is not mana free either; using a relatively long cast clicky means you're not meditating in that time, and that item isn't something every Cleric has. Lull is not needed all the time to begin with; it's frequently just a minor time-saving measure over using Root.

Cleric mana factually needs to be spent fully on healing in situations where the heals are the limiting factor in being able to pull more (a typical occurrence). Cleric having more max mana helps to prevent deaths, and you are hurting yourself (and your guild/group) for important fights if you don't have the best mana pool. Not having enough mana is a game-losing outcome in the most important scenarios, whereas being able to Lull a bit better is a merely a nice bonus in the less important scenarios of the game where a Cleric is the only person around with that ability.

And stop acting like using Lull is some kind of very complex thing. It's not. Cleric in this game is nowhere close to the complexity of what it is in Guild Wars 1. Sitting around using your slow cast heals at easily recognizable times is the main function of Clerics. In combat situations where you might actually have to watch the field more and use other abilities, the Charisma stat rarely has anything to do with it whatsoever.
__________________
Reply With Quote