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Old 07-17-2020, 03:07 AM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default Reconstructing Norrath & Imaginary zones.

Hello my friends. I have been noodling with a little project during the pandemic that has been quite fun and I wanted to share with you all. I really didnt know how to start this thread so I decided go with this insane image. Please excuse that menu I didnt intend to share this image until after I was like naw I should post it!

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What Ive done here is started laying out the zones connected by their zone connectors with only some minor futzing to get them to be where they should be on the actual hand drawn maps.

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Now, in doing this you start seeing how clearly stupid they are for placing the karanas crooked (with east north of north and north west of south but we'll get into that later..) So lets go over this madness! [You must be logged in to view images. Log in or Register.]

ive marked off some areas that need new zones all together to fill out their negative space and have attempted to build out how they will be connected with out impacting the origionals. Ill highlight each major area below:

1. The serpants spine, is a huge area just ignored, ironically in a big empty hole between the karanas and north ro, so that's an easy fill. I figured it'd prob be split up between a hilly planes, and a deserty planes, on either side of the Lifire river, that's how it seems to look on the map:

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It's about the size of 1.5 or 2 south karanas in that open area.

2. Above Misty and (axessable through a valley wall axes point in the karanas?) are the Nexus and Winters Deep lakes, awesome zones I bet. You can see I just duped Lake Rathe a couple times to place them temporarily.

3. to access that area, there looks to be a spot on the hand drawn map between the forest and the woods, so why not add a new zone connector there, I thought it could be a Dervish Cuthroat themed outdoor dungeon, like an Antoncian Crushbone type zone [You must be logged in to view images. Log in or Register.]

4. There's also some zones that could be pretty casual areas, I marked those off as "Unnamed" area's like "Unnamed desert area", or unnamed forest area.. where there negative space and no indication of impassible terrain on the hand drawn maps, so those could be imaginary zones why not.

5. There is an orc dungeon canyon pass we've all wanted to see behind the orc highway marked with orc heads on the map there, that has to be special, and link us to the Deserts of Ro the sertpants spine river area:

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6.I figure the serpent's spine river must go under the rocky mountains that separate the serpent and Ro, and that's what makes the oasis. (i mean on the map they're connected but not in game and I aint about tearing up special magical original geometry what do I look like luclin expansion?? [You must be logged in to view images. Log in or Register.]

So that should be underground, which then allows me to say it connects to Rahoteps Aqueducts, a dungeon I've always wanted to exist under the desert of ro.

7. above lava, are some rockey mountains, I like to think they are Lavastorm 2 a level 50 lavastorm heh idk but that leads into a snowy pass that will head to an area that I still need to work out (you can see I have Hallas and the Karanas to work on still!

8. The mysterious snowy unnamed islands could be a cool zone too, I wonder what's up there? [You must be logged in to view images. Log in or Register.]

Anyway, this project should take us about 50 million years so there is a lot of fun to be had along the way. Ill post some updates while we do it together, because afterall this game is about grouping up, and the journey not the destination and all that [You must be logged in to view images. Log in or Register.]