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Old 11-10-2022, 10:06 AM
Gustoo Gustoo is offline
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Join Date: Mar 2012
Location: The side of Bristlebane
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Melee is OP at max gear even in Kunark max gear.

In vanilla casters are better off because stuff lands.

Just leave zone plugging alone. When someone plugs, they lose. They’re offline and when they come back online they will maybe just get killed anyways. On this server with less death penalty it will be even more of a hassle to cowardly avoid death by plugging.

I don’t think it’s worth the trouble to “fix” this and it’s a classic mechanic. zone lines are inherently safer than places far from zone lines, that’s how EQ works in every instance both PVP and not pvp.

Spell damage and resists are pretty important. At 100mr most CC spells should not land or not last very long. That’s how it was on live. This means casters are fun at low levels and less fun when people get decent resist gear.

Check pet aggro. On live for quite a while a mage pet could be attacking you at guards and the guards would do nothing. Then if you attack the pet, they kill you.

This behavior would make sense for a max ally mage pet but it was like this for all pet activities when the pet owner was out of range of the guards.

Guard NPCs should help whoever has best faction. If you had better faction than someone else you could kill them in cold blood in front of guards. If they had worse faction and attacked you near guards, guards would aggro them.

Capitol cities would need to be impossible to gain faction and all people of that faction should start at max ally or whatever you determine makes sense, so a Halfling in kelethin can’t really attack anyone without getting aggro from all the guard NPCs
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Last edited by Gustoo; 11-10-2022 at 10:13 AM..
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