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Old 05-31-2011, 06:27 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
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You know I have a cousin who is a doctor. He actually ended up moving practices because in his old location he had doctors in the office who wouldn't do their share of call. Apparently this is a huge problem in the medical world, because no one wants to be on call. It's pretty obvious that no one likes to be available 24/7.

I don't understand how Shiftin makes it to 50% of TR's raids while living a normal life. Let's assume he is a standard wage slave who sleeps 8 hours a day and spends 10 hours per day at work (counting lunch/commuting) five days a week. That's already 106 out of 168 hours, leaving a mere 37% of time available for potential raids even if he is willing to stop taking showers, having dinner with his kids, or any other activity when a raid is called.

So while the current system may be meritocratic, if you want to even smell a raid target on Project 1999 you basically have to commit leaving whatever you are doing at any time, and join a huge guild so that they will have enough available people at any given time to take down a raid. In my humble opinion, this sucks.

I much prefer Susanbanthony/Skope's suggestion of just popping all the raid targets at once, but with no variance, about once a week (I suggest every 6 days 18 hours to rotate through all timezones) and temporarily suspending all rules in the raid zones for about two hours.

I think there are a number of huge advantages:

1. Raid night immediately becomes a huge event for the 50+ crowd. The server population would be 1200+ easily. With all targets up the uberguilds would make sure 100% of their population was on.
2. Casual players actually have a chance to either make time in their schedule or just skip the event. Smaller guilds can ally for targets.
3. With training and ks'ing OK for the event, the challenge and excitement level would go way up. You can't just clear a few roamers on the way to Cazic Thule any more, you have to burn down the zone or risk some other guild dropping it on you. Raid night would probably last 5-6 hours before all the mobs were down because of this.
4. Alternatively, players could just play nice and divide up the targets reasonably (kinda boring IMO).
5. This is easy to try. Just schedule it once and see what happens.