I like Raev's idea. How fast you kill stuff being the differentiating factor in what you get is a much healthier competition than head to head on the same mobs and fits a PvE server better anyway.
I think you could get something simpler by just agreeing to simulate a quake each week by not killing anything until there's a full repop of the 7 day mobs, but really, anything that pushes competition in a faster clears = more kills direction is probably a good idea.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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