I believe the level 16 pet for enchanter, magician, & necromancer begins to have their natural attacks count as magic. If I am wrong, I know the 20's do it for certain. One solution is to simply make a level 1 magician, drop a gem for it to pick up and have it purchase the summon dagger spell, and then have the character summon a magic dagger or two and have your necromancer pick it up and off you go.
If you have an iksar necromancer then yes, this will be a problem. Honestly though, everything in Field of Bone and Kurn's tower shouldn't require a magic weapon to hit.
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