Quote:
Originally Posted by Ropethunder
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The tool doesn't know and can't know whether a texture has been patched previously and performing this operation on a texture more than once will have unexpected results.
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Logically this makes perfect sense, but it appears to be recognizing when something has already been patched and then skips the patching process for those S3Ds:
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The left window is the output from running patch_s3d_textures.bat after reverting to stock S3Ds - it sees that stuff hasn't been patched, and lists each file it's writing to. The right window is output from running it a second time after I deleted all of my .old backups.