Quote:
Originally Posted by baalzy
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Isn't it classic for lifetaps to not land on mobs +6 levels over you and on mobs that are 100% magic immune?
There are some mobs that shouldn't be resisting that are though (like Cazic).
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Classic had a change involving lifetaps at some point to work something like this. Prior to that lvl 20 necros could run around together burning down sand giants and such.
I don't think its fair at all to necros or sk's that these don't work just because of hoops.
Fix the lifetap code, nerf only ivandyr's to be like -0 or -50MR, un-nerf all others (including deadly). Honestly there's no reason the ivandy'rs tap can't just be a new spell with the same name but less of a resist mod.