Quote:
Originally Posted by Midoo
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So which of these could I realistically achieve more with in a shorter span of time and with less engagement?
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If you’re talking green/teal?
Paladin by far. Double xp penalty will slow you down a lot.
For blue? They should make similar progress.
I’ve always considered paladins the superior group tank (of all 3). The added bonus of being able to heal is the icing on the cake but they make quite good pullers with lull. Paladins bring the total package to the table.