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Old 10-30-2020, 04:08 PM
azxten azxten is offline
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Join Date: May 2010
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Coth, Rez box and TL Box are all over played on p99. Sure these things may have been used during 99-01 but on p99 it's like a playbook for high end raiding. Trust me I've seen some of the images you raiders pass around.
I have to believe that back in 99-01 they didn't have any knowledge of these tactics. Especially when a new expansions was going to drop. ToV is and will always be a prime example. How did ToV work on live, How does it work on P99. What can we do to recreate that classic environment.

sry for double post, didnt know this was in rnf.
Raiding on live didn't really have races to raid mobs. The content was actually difficult and there were few guilds and players capable of killing the mobs. Strategies weren't known for the fights, leveling was harder, etc. Raid mobs would actually be spawned and not instantly killed. End of story. Anyone who can't understand live didn't have 5 guilds of 100 level 50/60s standing around AFK waiting for a raid mob to pop is delusional.

As I said in a separate post, one of the biggest problems with P99 raiding is that ZEMs are as high as 170 (?) when in classic no zone had more than 100. P99 for whatever reason likes to push everyone to max level raiding which was actually a very small part of classic EQ for 99% of players. Only that no life 1% group raided regularly, it was beyond the reach of most players to even be in a raid guild until Velious in a minor sense and really PoP era. If you remember differently it's because you were probably part of that 1% no life group. P99 player base is mostly people who can't let go of their EQ memories so were very top heavy in terms of the type of players here. The social players, the roleplayers, the explorers, etc don't play on P99. Expansions came out faster than players could level to reach raid content. If experience was half as fast on P99 you'd see the same. Most people wouldn't put in the time let alone guilds having COTH bots, port bots, etc to just login at will and abuse skills for mobilizing or filling out their roster for each given raid.

Let's look at CT as an example. Super high unclassic ZEM on P99. Yet the gator area, from what I've seen, is almost always just being used for PL groups. Does anyone really think if such a thing existed in classic with all of the overcrowding, slow exp, etc that this area would be dominated by guilds PLing their alts? No, it would be permanently camped by groups, solo players, etc claiming every single spawn as their own like it was in live where it was so hard to find exp spots people claimed single guards, etc. On P99 if this happens then they open a second server. Not due to true overcrowding like live had but due to overcrowding of the popular unclassic high ZEM spots and easy mode leveling experience. P99 staff, for whatever reason, wants everyone to hit max level fairly quickly and anything that slows this down is considered a problem rather than a necessary bottleneck to avoid the high level raid bottleneck. I mean, we waited 10 years for green and then they immediately made it non-classic by speeding up newb spawns and adding a second server that they planned to merge BACK together.

Fixing raiding on P99 starts with killing unclassic ZEM, unclassic easy mode camps like the kithicor undead, and making the game as difficult as live was. Fixing channeling, returning classes like Enchanter to their classic model. P99 is easy mode fast leveling to AFK at raids. Anything other than fixing this will continue to exacerbate the problems here at high level. It shouldn't even be possible for most players to hit max level between classic/kunark unless they're grinding 16 hours a day.

tl;dr: The problem with P99 raiding starts BEFORE raid level with how trivial everything has become due to non-classic issues and ZEMs which causes overcrowding

Quote:
Fix unclassic ZEMs
Start green over again without fast spawning newb mobs
Start green over again without teal OR never merge teal back into green before Kunark has even released
Fix channeling
Fix Enchanter charm
Fix pet HP as documented in bug reports to make pet spamming less effective due to AEs killing them
Fix raid mob variance which was recently shown to be much higher
Eliminate "earthquakes" and server down repops of mobs which was also recently shown to not happen
Once all of this is done EQ will be at least closer to the same difficulty of leveling that classic had and you won't see 500 max level characters waiting for Vox/Naggy. Racing for raid mobs won't be an issue anymore because guilds will actually have more difficulty killing the mobs due to lower player counts. Less raid mobs will be killed bottlenecking gear which trivializes the content. By the time things get top heavy Kunark would release and the cycle would repeat. Most people are incapable of hitting max level on a classic time line with classic experience rates, raid spawn rates, and difficulty. The only remaining issue then is that strategies and mobs are known. The only way to fix that would be to tweak raid mobs so that they have to be relearned or just make them more difficult than they were in classic to stop them being a known fight.

Green is already screwed because too many people hit 50 in a trivial manner due to the above. Within 2 weeks of Kunark and Velious launch the same top heavy raid situation will exist again. It's just too easy and nothing like live. For whatever reason staff is promoting this top heavy situation which is ironic because they also complain endlessly about the drama it causes for them. Why would you introduce an almost 2x experience mod through ZEMs then wonder why the raid situation is so overcrowded and full of crybabies and foot races? We may never know.