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Old 11-29-2020, 12:26 AM
Trexller Trexller is offline
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Join Date: Dec 2012
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Basically, a game like cyberpunk 2077 as an EverQuest MMORPG, and a borderlands style loot system.

Open world rpg system, expand from 14 classes to maybe 20? More hybrids, new types of melee/casters. Perhaps even customizable classes. character appearance and ability customization, (so that not every cleric has the same spell set as every other cleric etc)

Borderlands style loot system: item drop stats are RNG generated with small chances for specialty (epic, legendary) item drops.

Choice based quests. The quest, and the rewards will change depending on how you do the quest. Adding in some randomization mechanics so that the quest will rarely provide the exact same reward.

These things will prevent the construction of a "wiki" thusly, the player will have to play the game in order to learn it, and 20 years later, will still be unsure of how things are going to go.

Mobs will have more variance in their difficulty. example, one froglok zol knight would be easy, the next, same level froglok zol knight will fuck you up due to some sort of lore or other reason we can pull out of our ass just to make things unpredictable.

Zones (various areas, its an open world) should change, as a busy city changes from day to day. Merchants come and go, sometimes you will have to go to another place to find that merchant. Buildings are destroyed and constructed, the player would have to investigate to find out what the new building is for, chances are the new inhabitants will be unwelcoming to that player. Crime mechanics would be cool. You're standing at freeport gate and then some npc comes alot and mugs you, or kills you and takes stuff. Maybe your bank gets robbed from time to time, or you have to work in-game to prevent being the victim of a crime.

Bosses split into multiple categories, even for the same boss, as well as unpredictable loot tables.

Casual bosses would be relatively easy, with mid to higher tier RNG loots. mostly just Good ol tank and spanks.

Hardcore bosses would be absolutely unpredictable, different every time they spawn, and nearly impossible to kill without a perfectly disciplined kill force, dropping godly tier loots

Basically this game would be impossible to memorize, min-max or poopsock. There are ENDLESS things to do in game, but you will never, ever know exactly how it turns out.

Where do i send the bill for my consultation services?
Last edited by Trexller; 11-29-2020 at 12:31 AM..