Thread: cool
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  #99  
Old 03-27-2011, 11:46 PM
Kurtanius21 Kurtanius21 is offline
Aviak


Join Date: Dec 2010
Posts: 81
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I agree with Yendor. Each person was given a scenario. Those who figured out the way to maximize the number of exp kills had the best chances. If each mob has a 2% chance to drop an item, then in 50 kills, you should theoretically get a loot. I think part of the challenge was to figure out a way to get the most kills. While I do agree that a scaled drop rate should have been implemented - that is, higher drop rate for higher level characters - I don't think lowbies should be excluded from realistic chances of getting great gear. This fun event should be available to all, not just lowbies or highbies. But in the release of Kunark, I think people should have considered the information given more carefully.