Thread: Miscellaneous: Vox Pathing?
View Single Post
  #34  
Old 12-21-2010, 07:59 AM
Itchybottom Itchybottom is offline
Banned


Join Date: Jun 2010
Posts: 391
Default

Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
I guess the physical logistics of a dragon being able to have half her body through a solid object (in this case a wooden door) and her head phasing into solid rock is something that escaped those badass live developers as well.
Actually it didn't completely. Mobs "run in place" for a while before making it through a tunnel/door if they're bigger than the opening. During Kunark, a friend of mine used to solo the apes outside of Dalnir using a weighted axe on his craptastic geared warrior by collision kiting them down to 50% before engaging for actual toe-to-toe melee. They still eventually get through, but the collision detection on the model box is indeed implemented on live.

There was also collision detection for feared mobs, that would 32k themselves if they ran into a wall for too long (or fell under the world.) That however, was a horrible feature.
Reply With Quote