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Old 08-23-2021, 08:36 AM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,271
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The technology of the time made it easier to add that sort of stuff. The newbie armor this thread relates to didn't need unique textures or custom 3D assets, so it was in effect just a series of database additions. Even things which required assets, like zones, were nowhere near so intricate as their modern equivalents. Modern games using high-detail graphics and assets hamstring themselves in the sense that any addition becomes a slow and expensive process. Cost control has been a big factor in the shift towards simple and cheap mobile games.

Danth