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Old 10-21-2020, 09:14 AM
HitsmeChanter HitsmeChanter is offline
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Join Date: May 2020
Posts: 13
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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
For places like TOV this becomes a way to make sure people are MUCH more careful with their trains, to the point they wont sit their raid force on another raid force at all most likely unless absolutely necessary. No more of this, we wait on top of them for them to clear the trash then run in stuff.

Anti leapfrogging - 20 minute lockout on FTE as soon as you feel your raid force is ready to engage in that time. Be it killing adds, figuring out kites, whatever, 20 minutes to get your shit together or lose your FTE and another guild can engage. That's the time between statue / AoW and basically all turn ins like Zordak so why not make it universal?
The problem with both of these is that trains are only really bad because of rooted dragons, we all have to claw to get as close to that target as possible then at the last second train and get an edge for loot. Solve this with an FTE race and a lockout. FTE'rs die at the end of their race, and no trains are needed.

Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]

ST- Just give one guild ST every week who can kill there and rotate it.

Tunare - If you can actually clear growth ON YOUR OWN within 10 hours, you get a rotation slot.

Ring war - Rotate if you can clear it. If you cannot start it within an hour of pop, let the next guild in line know and they can take that one, and you will be given your shot at the next one.
All of these ideas are just ideas to preserve/protect the super guilds. Kinda makes it hard for any other guilds to have a chance. If you can't get a shot at something, you can't prove that you can do it. Moreover, its hard to hold member interest to build numbers for something if you cant just compete and try for it.

As for the idea of if you cant kill it within an hour, you forfeit, that's just jockeying to get riot more mobs. Everyone knows there is only one guild on the server that can kill anything at any time of day. A rotation slot should allow for 24 hours to complete the content. If you don't think you can complete it in time and concede it within say 6 hours of pop, then you can take the next pop IMHO.

It seems to me that a lot of our problems can be resolved with FTE races. If your guild FTE's the mob you have a set amount of time to kill it. If you fail, you're out until all other present competitors have taken a shot at it, or for like 1.5 hours, whichever comes first. I think that this eliminates the need for the massive trains that honestly seem to cause a lot of our petitions.
Last edited by HitsmeChanter; 10-21-2020 at 09:18 AM..