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Old 06-15-2014, 06:27 PM
Uteunayr Uteunayr is online now
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
How is that RnF logic? I'm not the only person on the server who feels as if the "classic experience" on P99 has been muddied with rotations and the like.
Lets go through it step by step then.

Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
Mainly in before RnF. But we should really go back to a time when pseudo-WoW instances weren't in effect with a CSR-enforced rotation.
Equating a class system to an instance is a terrible comparison. They are significantly different. Just because the Class R guilds came together to decide that they (with the exception of Dolj later on) wanted to rotate their mobs changes nothing. By the core of the raiding rules as laid down by Rogean, Class R mobs are competitive among Class R guilds.

It is a disservice to even put this in the same category as instancing, as it is still open world mobs, merely stipulating which of the guilds are permitted to go after it to prevent the complete domination of the content (something that can happen far easier due to numerous non-classic factors that define this server, not the least of which is the knowledge we have and the time frame). In an instance, you do not have competition against other guilds, you are in your own safe bubble focusing all your efforts against the PvE content. Class R is not a singular unit, and just because for 1/3rd of the kills, they have the chance to compete amongst themselves for mobs (which most of them have waived) does not an instance make.

Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
This "redistribution of the wealth" garbage was all one person's idea (hint: he's in BDA),
The system of "redistribution", as you are labeling it (a label which I would also point out is severely faulted, as it suggests anyone prior to the agreement had ownership of the random spawns, and ultimately everything in this game is owned by the server owners), was from a class system put into place and proposed first and foremost by Rogean as the "Staff Proposal". The rotation was an agreement made by a wide assortment of Class R guilds, not "one person's idea".

Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
and now we have a situation where a guild like Azure Guard can't kill a dragon because of a CSR rule--yet receives the blessing of every other Class R guild to do so--and gets suspended.
They can't kill a dragon because they had previously killed it and were on lock out. It's not to be maligned as being unable to take the thing down. They were restricted because they are Class R (class Restricted). If they want to have free access to those dragons at any point, they can just go to Class C. That's the incentive for not being Class R. If you want to get the full go-for-anything experience without lock outs, go Class C.

I agree, it sucks that you cannot have every other Class R guild agree to waive the rule, but to do so would allow a dominance over the content by the rotation, and damage the potential of other guilds like Dolj who do not seek to adhere to such things, and prefer the competitive side of Class R. While I dislike how it turned out (because I truly believe AG simply made a mistake in counting), I applaud the GMs, in the case, for possibly recognizing the potential for hegemonic domination over Class R that could have occurred should they be allowed every guild that was Class R simply waive it. Guilds would be able to stomp out any competing guild that wanted to join Class R by simply ignoring the lock outs and preventing them from being considered Class R.

Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
It's mind boggling that people who came to play the classic everquest on Project 1999 (thank you, Rogean; much pras) are quibbling about the classic experience. Go back to other MMO's. Stop ruining our land!
Project 1999 is not, and could never be a classic experience. We know too much, and it has taken too long. On the Kunark timeline, we're in Planes of Power. This is not a classic experience, and it cannot be even close to that. We have seen this server go through dupers, through a much longer time table for patches, which ultimately leads to alt build up, a heavy clustering of 60s, and much greater competition over mobs.

If anyone is under the impression that this server pre-Staff Plan was Classic, they are terribly mistaken. What we have now is far from classic, perhaps just as much as what we had before. At least with what we have now, people are able to see the content at some point and experience what they may have missed out on back in the day. More people are seeing what the fights were like, and that is a good thing for a server that runs on and appeals new players on the grounds of nostalgia.

So, all around, things like saying that this was all one person's idea, that the system is a redistribution of wealth, equating a class structure to instancing... This all reeks of RnF logic.
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Last edited by Uteunayr; 06-15-2014 at 06:43 PM..