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Old 03-15-2014, 01:08 PM
khanable khanable is offline
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Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default Thurgadin/Icewell pathing

The guards at the entrance of Thurgadin like to fall through the bridge when fleeing. Fraps:

http://www.youtube.com/watch?v=_yuVE...ature=youtu.be

This doesn't seem to happen when they're just aggro'd on me and I run them through there. Only seems to happen to fleeing guards.

Icewell keep pathing is totally superfucked

The two guards at the front don't seem to reset correctly. Guards don't seem to reset correctly inside, either, but I don't have fraps of that yet.

First fraps: http://www.youtube.com/watch?v=sPbuN...ature=youtu.be

I tagged a mob near the entrance to the castle and zoned them off -- coming back in you can see the two sentrys at the front reseting but not actually reseting to their posts - one just stands around all dumb and the other runs into the wall until he goes poof.

Second fraps: http://www.youtube.com/watch?v=8NzRn...ature=youtu.be

I again tagged a mob near the entrance and zoned them all. You can again see the front sentrys being dumb, and another mob in the distance running into a bridge until he poofs.

When running past the two sentrys at the front they will aggro and reappear where they should be.

I've seen the guards "reset" to the bridge before as well - they just stand on the bridge and I'm not able to target them/aggro them. It looks like they reset to their actual location, but they are visible in some other spot (ie, standing where they should but graphically appearing elsewhere). sneaky fuckers!

Also, looting seems to be a pain in the ballbag here. Can't really just right click and loot anything - have to have it targeted first otherwise it won't work.

Can't really go in too deep and observe pathing because I get merked too quickly [You must be logged in to view images. Log in or Register.] Need a monk!
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