View Single Post
  #63  
Old 05-31-2011, 06:35 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by Rejuvenation [You must be logged in to view images. Log in or Register.]
The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
damnit juju, the notion of preparedness =! tracking. Variance didn't exist on live. Preparedness meant organizing your guild's resists and gear and telling them what to do, not spend 4 days waiting for something to spawn in a massive window.

And Nedala, welcome to everquest. All of those clusterfucks and KSing and training and even rotations were all classic EQ behavior and rules. This idea that variance encourages people who try harder isn't classic either. People didn't get targets because they sat in the zone for 4 days, they got it because they were able to kill it when other guilds weren't, or were willing to wake up when other guilds didn't. Not to mention, you can cure the clusterfucks and whatnot. 6 guilds at a target with 20+ for each? /random to see who goes in what order. Don't want to wake up at 4am to kill a target? you still don't have to.

My point is variance is unnecessary and benefits only those who mass recruit and who are willing to waste time (or cheat) -- this is a COMPLETELY new concept that was invented here to stop poopsocking, which didn't work, and now to ease the GM involvement, which is unnecessary.