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Old 10-30-2010, 12:11 PM
Aadill Aadill is offline
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Join Date: Jan 2010
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Fight at zone line - end up at 50% hp -> zone out mend to 75 -> zone in mend to 100% The original ability was on a 6 minute timer. I understand the client desyncs; I've seen it do just that, however it would be up to a few seconds off in live as though the client checked with the server to verify if it should be up or not.... With it being client controlled and refresh on zone or even /camp it's defeating the purpose of a timed ability.

Also it was never a nerf; if "in live" it now acts like that, they changed it. I can find posts that allude to the fact that you have to wait for mend to pop up.. no one ever mentions "just zone out and come back!" Surely someone in the first 4 years of EQ would've realized that and had all sorts of monkly advice about mend soloing being the best, but it's not, because that would be far too overpowered to be able to single pull a mob to the zoneline with the no agro mechanic in place, then solo it and zone back out for a complete heal. That defeats the consequences of soloing by removing ALL downtime from the equation.
Last edited by Aadill; 10-30-2010 at 12:23 PM..