In the high player levels spell stuns will usually land. Giants, raids, and some unusually resistant camps (velks pits, Seb king, etc) are the exceptions.
The best thing in grind groups to do is have a team cooperating and all trying to stun CH/gaters. Even without a paladin a number of classes have interupts and the more people trying the better the chance of it working. On a raid if people work with leadership and have the dps/heals they can succeed.
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