https://wiki.project1999.com/Pet_Guide#Enchanter_Pets
lvl 49 pet, pet lvl 37-41, health 1800-2000, melee dmg 45-53*, bash/kick 22-24
Dual wield + Double Attack
So let's say no buffs... The pet double attacks (50+50) then dual wield attacks (50) and kicks (22). In that one combat round it just did 172 damage.
Let's buff the pet....
Swift Like The Wind(49) Increase Attack Speed by 60%
This means a buffed level 49 enchanter summon pet can kill a seafury in under 60 seconds.
https://wiki.project1999.com/Seafury_Cyclops
Also let's slow the seafury,
Shiftless Deeds(48) Decrease Attack Speed by ~50%
Let's say the seafury hits 85 * 2 and bashes 20. With 50% reduced attack speed that's technically only 95 damage per combat rounds.
It would take the seafury About 19-20 rounds to get through your pet.
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You're still not convinced?
Cast
Weakness on the seafury - Single Target Strength Debuff (Max: 65)
Cast
Incapacitate on the seafury - -agi 55, -str 55, -ac 24
And
Cast
Strengthen on your pet - Single Target Strength Buff (Max: 10)
Cast
Shadow on your pet - Single Target AC Buff (Max: 20)
Cast
Feedback on your pet - Increase Damage Shield by 11
Cast
Boon of the Garou on your pet - lifetap combat proc, +atk 30, +dex 100
Your pet will be hitting for higher avgs, the seafury will be hitting for lower avgs.
All these buffs would be total overkill in my opinion, but I wanted to just lay out how overkill you can get.