Thread: Game Mechanics: Channeling is broken
View Single Post
  #17  
Old 08-20-2014, 06:24 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Quote:
Learn how to avoid interruption. One of the most frustrating things that can happen is being continually interrupted until everything wakes up and your group dies. Two factors affect interrupts: damage taken and total distance moved. Rune and Berserk spells will help prevent interrupts due to damage taken. Most of the time, however, creatures interrupt your spell casting by pushing you around. If a creature pushes you backwards, try to take a tiny step forward to counter the motion. If many creatures are hitting you at once, try spinning in place; this sends constant motion requests to the server and helps maintain your position.
http://www.oocities.org/xymarra/Stra...rStrategy.html

Well, we do know at some point channeling did have something to do with just getting hit, not just the push related to getting hit, but this person doesn't seem to understand the mechanics here.

Quote:
Rune and berserk spells will help prevent interrupts due to damage taken
No, rune and berserk prevent damage, thus preventing push. You're not supposed to be able to interrupt a runed caster without bash/stun because you can't push them.

Just to note, this page is a post 2002 era (see bottom).
__________________
Last edited by Dullah; 08-20-2014 at 06:27 PM..
Reply With Quote