Thread: Kill Stealing
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  #37  
Old 06-29-2015, 08:18 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Technique is right. Lots of unintuitive shit going on on red.

Seems like common sense flys out the windows first, and then staff ask themselves questions later.

Heres a sensible policy: Whoever can tag the mob with dmg, gets it. If the high level is following you around and tagging your every mob? Then GMs should get involved. Even then its debatable but at the very least who can DPS more should get a camp.

The problem is the blue mindset that the devs and GMs seem to bring to red. We would have needed someone who understands EQ pvp to run the server. Things like putting in xp loss in pvp, so that Zergs can easily claim a camp (an imported blue poop camp rights mechanic) would probably not have happened. Instead players would have had to play King of the hill with camps and gear would have been much harder to obtain, and it would have been harder for a guild like Nihilum to consolidate power like it did and be able to gear themselves for months and months without challenge (Staff was told repeatedly this would be the outcome). All the while no xp loss in pvp from the get go would have created extremely fun nightly PVP camp challenges without GMs having to lift a finger to create an event. But PVP was viewed as mostly grief, so this alternate reality server never existed. We had the boring pop slowly dying Nihilum fear classic poop camp era.

The irony in that, is in trying to prevent "Bind rushing" AKA pvp happening more than once a night (because clearly beyond once a night, PVP starts to get griefy, this isnt Call of Duty lol), the griefers were given a free hand to grief people off the server (a goal that was even explicitely stated on the forums daily for months, without staff reaction) for i dont remember how long, but a very long time, like 1.5 to 2 years. During this time server went from 600 to 75 peak pop. Feels like this decision to have PVP happen once a night was taken by someone who did not like PVP. Thats a problem.

Same thing with Item loot. OH NO CANT HAVE THAT, TOO RED! Now twinks can run around with fungis all decked out, wasting noobs in rags, never having to worry about losing gear. The consequences of fucking with something that already works (Item loot would have re-created the magnificient Newb pvp and trade hub central zone of Gfay on Rallos Zek) wasnt thought through.

It doesnt seem like the consequences of applying blue rulesets to a pvp server was very much thought through much often. So we get tacked on blue measures that dont really fit a red server, and we get less attention than blue so if bad things are implemented, more often than not they stay in for a long enough time to be detrimental to the server population, until common sense finally kicks in after much kicking and screaming from some vocal members of the community. Exception to the rule was this recent OOC muting reversal, so props to Eunomia for prompt reassessment.
Last edited by Tradesonred; 06-29-2015 at 08:46 PM..