Quote:
Originally Posted by Nagoya
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I, too, love /who all count and population statistics, however a "less popular" class does not necessarily mean it is less strong. Exemple of this is warrior/rogues, which are two very strong classes, but with a very specific role that does not catter to everyone. On the other hand, Necros and Druids are very popular because they're very independent classes able to solo/duo easily, but they aren't exactly overpowered.
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Obvious member of <Kittens Who Say Meow>...
Quote:
Originally Posted by Nagoya
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Ranger: either rework archery to be a legit way to do sustained DPS, or make Harmony useable indoor... or give them the Ring series of druid teleports (aka the self-only ones), which wouldn't make them better per se, but more fun. The class is fine really.
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Self-only would be cool, cutting down on time spent during corpse runs. Maybe self-only ports to the unused Druid ruins like the ones in Gfay and Nektulos.
Quote:
Originally Posted by Nagoya
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Shadow Knight: it is a very strong and fun class as it is [You must be logged in to view images. Log in or Register.] i think the obvious upgrade would be on Harm Touch, making it much harder to resist, and/or on smaller timer (that would be known if possible hehe)
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Or incorporate a discipline that causes HT to act as a lifetap as well.
Quote:
Originally Posted by Nagoya
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Warrior: ...A race-based questline that gives to each and every race of warriors a clickable necklace or other items that gate them back to their starting city? Some kind of Call for Help! from their original guildmaster...
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Or guild questlines for nodrop clickies with twice as many charges that are rechargeable with the use of mana batteries, saving them bagspace that most other 5-10 charge clickies take up.