Great conversation and theorycrafting, I love it!
However, gatekeeping just to "keep out the plebs" doesn't seem healthy on its own. What if (say) the raid mobs were split in half, and each week/month/quake/whatever one half was gate-kept by who killed that half last period? Maybe you have to have killed at least two (or three, or whatever) mobs.
For instance, let's say Vulak and Naggy are A mobs and and Dozekar and Vox are B mobs. Seal Team kills Vulak and Naggy this period, so next period they (and any other guild that killed 2+ A mobs) can kill the A mobs; anyone who didn't, can't ... let's say Castle in this example. But, Castle can kill B mobs, and they want access to the "B rotation" next time, so they kill two of them.
This would create an interesting dynamic when a quake happens: do you race to get your two kills in the A group, so you have access to 100% of the A mobs next period? Or do you race to get the mobs you "locked in" in the B group ... because they aren't exclusive to you, and other B guilds could take them if you don't?
Now the gatekeeping seems to add something interesting to the equation, and it seems like it would create situations where smaller guilds like Castle would have opportunities created by the bigger guilds "playing the game".
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