The casting-in-combat change happened before Velious. While the change was put in as a benefit for Hybrid classes, I don't recall anymore if it affected everyone else too. TBH it makes sense that the change would have affected everyone. There wasn't any other mechanics-based code in that game like that where it was specific to certain classes. All mechanics were universal in the game and the differences came from the exact skills and skillcaps and stats that a class had.
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