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Old 08-20-2019, 10:09 AM
Dezlen Dezlen is offline
Kobold


Join Date: Nov 2014
Posts: 102
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Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
The shaman epic makes this ridiculously easy because it’s a 1.5 minute time and the damage increases towards completion making it obvious when you need to reapply spells and roots. Without addons it’s trivial to root rot 6-8 mobs at once reapplying root when you redot. And doing multiple mobs at once is where the efficiency comes in that makes this more viable than quadding or charming.

No canni: I couldn’t imagine trying to catch med ticks between casts of epic, arms, or root and the simple truth is being able to root root multiple mobs non stop without numerous or extended mana breaks is what makes this strategy worthwhile. Comparatively, it’s trivial to throw a canni in between every cast as if you’re rotting 4+ mobs there are really just too many required clicks per minute to led effectively.

No malo line:
Yes druids get the MR debuff for animals but as is the problem with finding viable charm targets, there just aren’t that many animals around in dungeons. And while not as essential to a root rot, a shamans ability to preemptively toss a mr debuff on pull basically equates to root never breaking. This allows a shaman to root rot multiple mobs in tight quarters with far less fear of danger.

What does this look like altogether? I did half of 59 in about 8hours at the neriak ogres camp solo on my shaman and it was about the easiest experience I had found until that point. Pull with malosini (because they have higher MR), drag to a safe spot, root, dot, dot, reroot, pull next and keep going. The damage on my dot doubled as a timer. For basically the entire time I was there I had a ogre dying essentially every 1.5-2 minutes. I never had to stop pulling.

Conclusion:
Is this possible on a Druid? Probably? Maybe? I think to approach the same efficiency that shaman get out of the box you’d need a host of addons to keep track of timers and then I worry you run into mana problems or would need to stop after having to waste too much mana healing yourself from root break damage. Alternatively, you could charm or quads and approach the same exp far easier.

Anyways, sorry for the rambling post. I have an epic Druid in the mid50s and my response turned into a thought experiment as to exactly how far you could take Druid root rotting and the potential differences / downsides. Between easy ports to CS for random quadding and gates back to the bear pits unless I was planning on going somewhere like Chardok to charm dogs in a group I couldn’t justify other means of exping
Druid root rotting is not the same as shaman root rotting. Like you said, druids don't have the insane mana regen or -mr line that shaman do. Instead, druids have snare and harmony for control, along with 2 clicky sources of damage and 1 clicky heal (from velious BP). You have to tailor your exp sessions to the class strengths. Druids need more room to do this with 4-8 mobs, so that leaves out lots of dungeons that shaman can easily do.

I would much rather find other places to exp and loot than sit in perma fighting with 9000 other druids for a camp, or quad the same stuff again and again for 10 levels. Rotting 4-8 mobs is soooo much more efficient than quadding. By the time you have snare 4 mobs, roped them together, burn them down, then med up you could have rotted twice that number in an outdoor dungeon for better exp and have mana ready for the next pull.