Necro brings more total power and versatility to the game. Interesting solo opportunities.
Mage brings more raw damage (pet sustained dps much higher) output to the table (unless the necro is charming effectively) along with class defining call of the hero. Since mages lack utility, they’re generally free to translate nearly all their mana into killing power in the form of nukes which (while less efficient than dots) apply their boom instantly and don’t result in waste. Mage solo, though effective, is boring. I prefer to group.
Both can feed mana to others.
I’ve got both at 58.
Necro is the stronger class by far when you consider the total package. In a group that just needs dps and has all other bases flawlessly covered, the mage would be a more ideal 5th/6th wheel for dps.
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