Competition for loot/xp is part of a non-instanced MMO. I agree that higher levels shouldn't block progress of low lvl groups, as they have plenty of other options a lvl 8 group doesn't have.
And EQ Classic is larger than you think it is...I avoid the most crowded areas and find my sweet spot where no one bothers to go. Even with 1000+ players, classic is still a large place. And the 3rd/4th best spot without competition is, for me, way less stressful and more rewarding than the usual hotspots.
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