It looks like to me that melee hit rates were raised by increasing Combat:BaseHitChance.
The only way I can reproduce the kind of avoidance we are seeing, was by not lowering the NPCBonusHitChance, so that the sum is not greater than 95.
I did confirm in the code that both NPCs and PCs use BaseHitChance. The NPCBonusHitChance is only applied when mobs hit players. So if they sum higher, then you have to have a lot of avoidance for a mob to even start to miss you.
I really was not trying to make the mitigation tables be "Classic" specific.
Haynar
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