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  #33  
Old 07-03-2020, 11:30 AM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,200
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Humans should have the +5% XP bonus instead of Halflings (I believe this was actually intended but Halflings somehow ended up with it due to a bug or error).

Erudites should start with 50 in the Research, Meditate and Blacksmithing skills.

High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death.

Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death.

Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong.
Half elves: Having been merely tolerated in the cities of elf and man, half elves went out of their way to form an alliance with the other have-nots of Norrath. Because of this, half elves can be bound at any of the gypsy camps and unkempt druid rings. All related NPCs other than merchants will aggro attackers, no different from city guards.

It would also have been a nice addition if half elf druids, having the worst stats of the class, were allowed a race-specific port to the unkempt ring in Rathe Mountains, or even some of the other unused/abandoned druid rings, excluding OOT and Hate 2.0.

Barbarians: Given their disdain for overdeveloped cities and their comfort in outdoor settings, barbarians can be bound at any of the barbarian fishing villages in Norrath. All related NPCs other than merchants will aggro attackers, no different from city guards.

Dwarves: Having the favor of Brell and a shared affinity for subterranean locales, dwarves are not restricted from activating jboots and consuming sow pots when traversing indoor dungeons.

Dark elves: Whether cursed or blessed by the Prince of Hate, all detrimental procs and spells cast by Innoruuk's own will generate slightly more aggro. Dark elves can be bound at the evil merchants in South Ro.

High elves: Damage dealt by and against plants/animals is slightly reduced.

Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls.
Last edited by Ennewi; 07-03-2020 at 11:34 AM..