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Old 07-04-2020, 03:54 AM
Ennewi Ennewi is offline
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Join Date: Feb 2013
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That seems a little silly
FSI/DSI. Tomayto/tomahto, with the first being good for face tanking and the second for pulling. Though DSI would probably have been OP on humans if only because of bard swarm kiting.

Admittedly, barbarians would have made more sense for DSI, given their large race status and limited class options, but none of those classes were called on to pull traditionally. DSI on a monk/sk would have been a significant perk, especially with FD fails and cast/recast times taken into consideration. Very little advantage would come from DSI while tanking, as the tank would have been unable to melee the target with their back turned and would have lost out on ripostes/parries while also potentially exposing themselves to backstabs, depending on the mob. The only time a tank would have used DSI while tanking would have been when a mob enraged?

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
how about all Stuns (including mez & screaming terror) reduced in duration by 50%. That'd be fun (and make human NPCs slightly less trivial for chanters to CC.)
Interesting idea, particularly with extending racial bonuses to NPCs, but then why would humans, of all races, be more resistant to stuns? DSI could have been considered for humans because they were the only race in Norrath to learn and teach the ways of each pure melee class, not one excluded (rogue, warrior, monk). Even iksars and barbarians fell short of that. Better still, if NPCs weren't just given racial bonuses but utilized their toolkits better. If rogue NPCs stealthed and pickpocketed. If bard NPCs charmed / mezzed. If ranger NPCs aggro'd from great distances because of track.
Last edited by Ennewi; 07-04-2020 at 04:01 AM..