DKP systems help mitigate the rng inherent in the game and consistenly reward those who contribute the most to the guild.
For example, if after you killing a dragon you got a drop down menu of a target's entire loot table and were able to choose specific items then over time /random would roughly approximate contribution / attendance.
But since mobs have unique loot tables and what they drop is randomly generated, there is very little way of encouraging the system to consistently reward effort. The other option is to loot council items but that has its own issues.
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