Thread: Game Mechanics: Disease dots should prevent mob regen
View Single Post
  #3  
Old 05-28-2020, 04:09 PM
Sunderfury Sunderfury is offline
Former Guide

Sunderfury's Avatar

Join Date: Apr 2019
Posts: 1,160
Default

Interesting. Some further discussion is here. Dated May 2001.

I tried to organize the conversation, but it certainly seemed to affect mobs. PCs is up for debate, but it seems it at least could stop natural regen when standing, mentions of sitting working to regen HP (+bonus applied?). Buffs seem like they would still work, no clue about worn regen like Fungi (again not certain yet if PCs would be affected).

Quote:
The Disease based spells stop HP regen on the mobs you cast it on. If
you have a mob with fast regen, a disease spell will stop it cold
making it much easier to kill.

Whether or not it is worth it to cast these spells depends on the
situation.
Quote:
Try fighting in Cazic against those damn lizards, they regen like mad. Use
the disease spells to stop that and you now have manageable MOBs.
Quote:
I am not an expert on the disease based spells. I was merely pointing
out that one of the perks of these spells is that they stop the
natural regen on mobs.
Quote:
And as said before, disease spells aren't always resisted by some things
that resist everything else...
And as said before, it stops/slows critter regeneration...
And as a melee type- it makes a good taunt!
Quote:
Has anyone ever tested the 'stops target's regen' effect and been able
to prove that it works?
Quote:
Well, disease dots won't cancel regeneration, chloroplast or regrowth,
or any of the bard's healing songs... So I don't think they really
prevent regeneration, just counteract it somewhat
Quote:
No it counteracts natural regen, not those found from buffs--those you
don't use disease dots to neutralize, you use recant magic. :-)
Quote:
I was fooling around with a barb shaman last night (levelled to 5 very
quickly BTW). If I casr Sicken on myself I am hit for something like
5pts of damage. In addition my HP counter turns red and my natural
base regen does not increase my HP as long as the spell is in effect
and I am standing. Very similar to having Rabies.
Quote:
All that means is that the DoT was doing enough damage to keep up with
your natural healing.
Quote:
Go fight Cazel with a single group. First without a Disease DoT, then, after
CR, try it _with_ one [You must be logged in to view images. Log in or Register.]
Quote:
Counteracting regen is about the only use our necro/shamans have for
their disease dots. Against VP dragons with their retarded regen
rate, it's almost a requirement unless you bring along a LOT more
firepower.
Quote:
Ever been infected with rabies while hunting "rabid" wolves/bears?
Notice your natural hitpoint regen is completely gone during the time
you have rabies.

Rabies is a disease dot.
Quote:
Not exactly true.

Rabies is a 1 point per tick DoT. Your natural regeneration is 1 hit point
per tick, so you are getting no hit points back.

If you sit down so that your natural regeneration pops up to 2 per tick, you
get 1 hp back on each tick while infected with Rabies.

(Not challenging whether it works on mobs or not, it just doesn't apply to
players as in your example.)
Quote:
No you misunderstand. When DoTed you usually still regain HP at your normal regen rate. With a Disease DoT you don't, and you _also_ take the per-tick
damage from the disease DoT.
Quote:
Things sometimes work differently on PCs than on NPCs. I have the
feeling that this is one of them. My Iksar Necro cast Scourge on
himself to test it, and then sat down. He was still regaining
hitpoints due to his regeneration - just not very many per tick...
Quote:
If you really need convincing, use the lowest level dot against Cazel
(named sand giant in Oasis). He has an extremely high regen rate--far
in excess of any low level disease dot.

Before the disease dot, he's almost impossible to kill with a single
group. With the disease dot, he's a total push over.
Reply With Quote