Quote:
Originally Posted by Erati
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I posted the bug about int/wis cap long ago but a Mana cap sounds beyond dumb for a locked server like ours.
maybe when things are on the brink of classicness you roll out the proper wis/int caps to keep mana pools proper in era but capping raw mana just cause - naw this thread is going no where.
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I don't quite understand the logic here. That is like saying they should not cap any stats at 255 since this is a time locked server. It is a classic time locked server, with complete as possible classic mechanics.
I'm willing to bet not a lot of people knew about the mana cap from back in the day (i know i didn't). So sucks for those people to find out, but i think it is important to implement.
Hopefully can hear from a dev on feasibility.